10 actions in 10 pieces of software · ranked by words, meaning and measured trust · 771 ms
skilllayerai/skillsrecord
- layer
Use when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation,
- layer
skilljamiemill/layers-skillsrecord
- layers-intro
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
- layers-intro
skilllayerai/skillsrecord
- layer-audio
Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delive
- layer-audio
- 4stichfound in code, not yet checkedno passport yet
MCP serverosirismedici/stich
- merge_captions
Merge two or more captions of ONE caption lane into the earliest, as one recorded edit: its span becomes the union, its text the texts joined by a line break in time order, its style stays; the others are deleted. A gap between them is spanned. Refuses a layer that is not a caption, captions on diff
- merge_captions
APIrecord
- books.layers.get
Gets the layer summary for a volume.
- books.layers.get
- 6game-hubfound in code, not yet checkedno passport yet
MCP servergame-hubs/game-hub
- unity_search_by_layer
Find all GameObjects on a specific layer.
- unity_search_by_layer
skilllayerai/skillsrecord
- layer-image-editing
Use when changing an image that already exists on Layer rather than generating a new one: editing or replacing part of it, inpainting with a mask, outpainting or extending the frame, reframing to another aspect ratio, relighting, restyling, re-rendering from another camera angle, splitting into laye
- layer-image-editing
skilllayerai/skillsrecord
- layer-image
Use when generating a still image with Layer: concept art, key art, illustrations, marketing images, icons, or any text-to-image run. Also when a prompt is not landing, when the aspect ratio or resolution is wrong, when a style or pose reference should steer the result, when readable text must appea
- layer-image
skilllayerai/skillsrecord
- layer-game-assets
Use when producing in-game art with Layer: characters, heroes, NPCs, enemies and mascots, environment and background concept art, parallax layers, or game UI such as icons, buttons, frames, panels, HUD elements and currency symbols. Also when a cast must stay on-model across many images, when an ico
- layer-game-assets
skilljamiemill/layers-skillsrecord
- layers-orient
Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus
- layers-orient
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.