10 actions in 2 pieces of software · ranked by words, meaning and measured trust · 460 ms
skillgamedev-skills/awesome-gamedev-agent-skillsrecord
- bevy-ecs
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — whe
- bevy-ecs
- 2bevy_manual_mcpfound in code, not yet checkedno passport yet
MCP serverkinkirill/bevy_manual_mcp
- bevy_ecosystem_search
Fans out search across Bevy and all indexed plugin corpora. Every result is labelled with
- bevy_ecosystem_compat
Answers both directions of the compatibility question: which plugin version goes with my
- bevy_validate_systems
Lints one or more fn items against Bevy's access rules. Catches the class of bug that
- bevy_search
Hybrid search over the Bevy API reference (rustdoc), the Bevy Book, migration guides,
- bevy_check_manifest
Checks which Bevy features are enabled in the project's Cargo.toml and whether specific
- bevy_migration
Returns breaking changes between two Bevy versions. Use this whenever upgrading a project,
- bevy_examples
Finds runnable Bevy example code, either from the engine's own `examples/` directory or
- bevy_index_status
Reports which Bevy version is indexed, how many records exist, and which source directories
- bevy_check_version
Checks crates.io for the newest published Bevy version and compares it to the version
- bevy_ecosystem_search
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.