10 actions in 10 pieces of software · ranked by words, meaning and measured trust · 655 ms
skillmengto/skillsrecord
- build-mobile-threejs-games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
- build-mobile-threejs-games
skillplayableintelligence/game-creatorrecord
- threejs-game
Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.
- threejs-game
skillmajidmanzarpour/threejs-game-skillsrecord
- threejs-game-director
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any sco
- threejs-game-director
skillmajidmanzarpour/threejs-game-skillsrecord
- threejs-qa-release
Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
- threejs-qa-release
skillmengto/skillsrecord
- optimize-threejs-games
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
- optimize-threejs-games
skillmajidmanzarpour/threejs-game-skillsrecord
- threejs-gameplay-systems
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena
- threejs-gameplay-systems
skillnexu-io/open-designrecord
- threejs
Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.
- threejs
skillmajidmanzarpour/threejs-game-skillsrecord
- threejs-aaa-graphics-builder
Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard. Use when
- threejs-aaa-graphics-builder
skillmajidmanzarpour/threejs-game-skillsrecord
- threejs-debug-profiler
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
- threejs-debug-profiler
skillmintdotgg/mint-threejs-skillsrecord
- mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly requested Gaussian-splat worlds with Mint MCP as the production asset pipeline.
- mint-threejs-skills
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.