10 actions in 10 pieces of software · ranked by words, meaning and measured trust · 666 ms
skillproduct-on-purpose/pm-skillsrecord
- measure-experiment-design
Designs an A/B test or experiment with variants, success metrics, sample size, and duration for an existing hypothesis. Use when planning an experiment to validate a product change or test an assumption you have already framed. To articulate the hypothesis itself first, use define-hypothesis.
- measure-experiment-design
skillghaida/intentrecord
- measure
Defines and tracks UX success through metrics, measurement frameworks, and experimentation. Part of the Intent design strategy system. Connects design decisions to observable evidence — did the thing we built actually help? Guards against measurement becoming manipulation. Trigger when: defining suc
- measure
skillk-dense-ai/scientific-agent-skillsrecord
- experimental-design
Designs experiments and studies BEFORE data is collected — choosing a design, randomizing, blocking, and laying out treatment combinations so results are interpretable. Use whenever someone is planning a study, asks how to assign subjects/samples to groups, mentions randomization, blocking, stratifi
- experimental-design
skillproduct-on-purpose/pm-skillsrecord
- measure-experiment-results
Documents the results of a completed experiment or A/B test with statistical analysis, learnings, and recommendations. Use after experiments conclude to communicate findings, inform decisions, and build organizational knowledge.
- measure-experiment-results
skilllingzhi227/agent-research-skillsrecord
- experiment-design
Design experiment plans with progressive stages — initial implementation, baseline tuning, creative research, and ablation studies. Plan baselines, datasets, hyperparameter sweeps, and evaluation metrics. Use when planning experiments for a research paper.
- experiment-design
skillowl-listener/designer-skillsrecord
- survey-design
Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).
- survey-design
skillowl-listener/designer-skillsrecord
- a-b-test-design
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
- a-b-test-design
skillalirezarezvani/claude-skillsrecord
- experiment-designer
Use when planning product experiments, writing testable hypotheses, estimating sample size, prioritizing tests, or interpreting A/B outcomes with practical statistical rigor.
- experiment-designer
skillmikubaka88/ccfa-skillsrecord
- ccf-experiment-designer
Design CCF experiment protocols and evidence schemas: datasets, baselines, metrics, ablations, and result-table contents. Use for 设计实验, 消融, benchmark planning, and 结果表证据结构. Preserve real values. Table styling/rendering belongs to ccf-visual-composer; broad retrieval belongs to ccf-literature-searche
- ccf-experiment-designer
skilltabooharmony/roblox-brainrecord
- roblox-growth-design
Use for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.
- roblox-growth-design
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.