10 actions in 10 pieces of software · ranked by words, meaning and measured trust · 660 ms
skillcalesthio/openmontagerecord
- threejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
- threejs-postprocessing
- r3f-postprocessing
Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field. Use for composer pipelines and screen-space effects, rather than mesh material shaders.
- r3f-postprocessing
- 3threejs-mcpfound in code, not yet checkedno passport yet
MCP serverCharlieKerfoot/threejs-mcp
- postprocessing_setup
Generate Three.js postprocessing pipeline setup. Available effects: bloom, ssao, fxaa, smaa, outline, film, glitch, dot_screen, halftone, unreal_bloom, bokeh, ssr. Combine multiple effects in the effects list.
- postprocessing_setup
skillnexu-io/open-designrecord
- threejs
Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.
- threejs
- threejs-r3f
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
- threejs-r3f
skillmajidmanzarpour/threejs-game-skillsrecord
- threejs-debug-profiler
Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
- threejs-debug-profiler
skilliart-ai/webgl-animation-skillsrecord
- threejs-animation
This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion",
- threejs-animation
skillunity-technologies/skillsrecord
- urp-postprocessing
Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
- urp-postprocessing
skillcalesthio/openmontagerecord
- threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
- threejs-shaders
skillcalesthio/openmontagerecord
- threejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
- threejs-textures
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