10 actions in 5 pieces of software · ranked by words, meaning and measured trust · 510 ms
skillgamedev-skills/awesome-gamedev-agent-skillsrecord
- unity-physics
Set up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, Ad
- unity-physics
skillunity-technologies/skillsrecord
- create-2d-physics
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.
- create-2d-physics
- 3Unity MCP Serverfound in code, not yet checkedno passport yet
MCP serverAnkleBreaker-Studio/unity-mcp-server
- unity_physics_set_gravity
Get or set the global physics gravity vector.
- unity_physics_collision_matrix
Get the physics collision matrix showing which layers collide with each other.
- unity_physics_set_collision_layer
Set whether two physics layers should collide or ignore each other.
- unity_physics_raycast
Cast a ray in the physics world and return hit information. Supports single or all-hits mode.
- unity_settings_physics
Get physics settings: gravity, solver iterations, sleep threshold, contact offset, bounce threshold.
- unity_physics_overlap_box
Find all colliders within a box volume.
- unity_physics_set_gravity
- 4unity-aifound in code, not yet checkedno passport yet
MCP servermarcosotomac/unity-ai
- unity.physics.inspect
Inspect bounded 3D/2D physics state, collider alignment, penetrations, relative impact speeds, and sampled net-force estimates.
- unity.physics.inspect
libraryunitycontainer/unityrecord
- Unity
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.