10 actions in 3 pieces of software · ranked by words, meaning and measured trust · 500 ms
- 1@woof-tokyo/hatsubai-kunfound in code, not yet checkedno passport yet
- save_crowdfunding_campaign
ゲーム向けクラウドファンディングの企画・プラットフォーム候補・目標額・期間・リターン案を、
- register_game
自分のゲームを発売くんプラットフォームに『非公開の下書き』として登録する。
- save_crowdfunding_campaign
- 2slash-doomdemo or tutorialno passport yet
MCP serverhudson-thomas/slash-doom
- doom_look
Return the current 80x24 ASCII view of Doom plus health, ammo, kills, position and recent events.
- doom_stop
Quit the game.
- doom_host
Start a Doom game for the humans to play (co-op, one shared marine) and return join instructions. Do NOT call doom_press afterwards unless the user asks you to join in; just tell them how to connect and offer doom_look updates if they want commentary.
- doom_map
Show the automap (north-up, walls as bright lines, you at the center) as 80x24 ASCII, plus your angle. Use when blocked or lost to pick an open direction.
- doom_look
- 3doom-in-claude-codedemo or tutorialno passport yet
MCP servererkandogan/doom-in-claude-code
- doom_burst
Advance the game N ticks without any input (lets enemies move / animations resolve).
- doom_stop
Stop the Doom daemon.
- doom_macro
Run a named macro from ~/.claude/doom/macros.json.
- doom_move
Send a keystring to the daemon. Each char is one tick: w/a/s/d move, q/e turn, f fire, u use, 1-7 weapons. Example: "wwwf" walks three steps and fires.
- doom_burst
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.