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ai-behavior-trees-utility-ai

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Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and actio

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ai-behavior-trees-utility-ai

skill:gamedev-skills/awesome-gamedev-agent-skills/ai-behavior-trees-utility-ai · published by gamedev-skills · source repository