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atlas-uv-fitting
skilltested · static-verifiedscore 48/100signed passport ✓630 uses
Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or b
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atlas-uv-fitting
skill:roble3/cc-blender-skill/atlas-uv-fitting · published by roble3 · source repository