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audio-design

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Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions aud

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audio-design

skill:gamedev-skills/awesome-gamedev-agent-skills/audio-design · published by gamedev-skills · source repository