Unfragile

Verified record · from the answer index

build-threejs-enemy-systems

skilltested · static-verifiedscore 50/100signed passport ✓1,134 uses

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder

Declared tools (1)

build-threejs-enemy-systems

skill:mengto/skills/build-threejs-enemy-systems · published by mengto · source repository