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build-threejs-enemy-systems
skilltested · static-verifiedscore 50/100signed passport ✓1,134 uses
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder
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build-threejs-enemy-systems
skill:mengto/skills/build-threejs-enemy-systems · published by mengto · source repository