real-time human pose estimation from video
Analyzes live video input to detect and track human body joint positions and skeletal structure in real-time without requiring markers or specialized hardware. Processes video streams and outputs skeletal pose data as the motion occurs.
motion capture animation export
Converts captured skeletal motion data into exportable animation formats compatible with 3D animation and game development software. Generates animation files that can be applied to character rigs in downstream tools.
web-based motion capture interface
Provides a browser-based interface for accessing motion capture functionality without requiring software installation or specialized hardware setup. Allows users to start capturing motion immediately from any device with a web browser.
character skeleton rigging from motion
Automatically generates or applies skeletal rigging to character models based on captured human motion data. Maps human joint positions to character bone structures for animation purposes.
prototype animation generation
Enables rapid creation of character animations for game prototypes and proof-of-concept projects by capturing motion and converting it to usable animation data quickly. Eliminates lengthy animation production cycles for early-stage development.
social media content motion capture
Captures human motion for use in social media videos, YouTube content, and streaming applications. Enables creators to generate motion-tracked visual effects and animations for online content without professional equipment.
multi-take motion capture session management
Allows users to record multiple motion capture takes in sequence, review them, and select the best performance for export. Manages workflow for capturing several iterations of the same motion.
low-latency motion preview
Displays real-time skeletal visualization and motion preview during capture sessions with minimal delay. Allows performers and directors to see results immediately without waiting for processing.