Unfragile

Verified record · from the answer index

game-ai

skilltested · static-verifiedscore 55/100signed passport ✓5,585 uses

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or b

Declared tools (1)

game-ai

skill:gamedev-skills/awesome-gamedev-agent-skills/game-ai · published by gamedev-skills · source repository