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godot-input-handling

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Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibi

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godot-input-handling

skill:thedivergentai/game-dev-agentic-skills/godot-input-handling · published by thedivergentai · source repository