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godot-physics

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Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring c

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godot-physics

skill:gamedev-skills/awesome-gamedev-agent-skills/godot-physics · published by gamedev-skills · source repository