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godot-state-machine-advanced

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Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient

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godot-state-machine-advanced

skill:thedivergentai/game-dev-agentic-skills/godot-state-machine-advanced · published by thedivergentai · source repository