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physics-tuning

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Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use

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physics-tuning

skill:gamedev-skills/awesome-gamedev-agent-skills/physics-tuning · published by gamedev-skills · source repository