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shader-programming

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Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the u

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shader-programming

skill:gamedev-skills/awesome-gamedev-agent-skills/shader-programming · published by gamedev-skills · source repository