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threejs-materials-lighting
skilltested · static-verifiedscore 49/100signed passport ✓4,079 uses
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections.
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threejs-materials-lighting
skill:gamedev-skills/awesome-gamedev-agent-skills/threejs-materials-lighting · published by gamedev-skills · source repository