10 actions in 10 pieces of software · ranked by words, meaning and measured trust · 664 ms
skillobra/superpowers-skillsrecord
- collision-zone-thinking
Force unrelated concepts together to discover emergent properties - "What if we treated X like Y?"
- collision-zone-thinking
skillmrgoonie/claudekit-skillsrecord2,225 stars
- problem-solving
Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification
- problem-solving
skilltjboudreaux/cc-thinking-skillsrecord
- thinking-margin-of-safety
When provisioning, setting a limit, or committing an estimate under uncertainty, size a buffer to residual error and the cost of breach—not to the optimistic edge.
- thinking-margin-of-safety
skilltjboudreaux/cc-thinking-skillsrecord
- thinking-map-territory
When a claim, doc, test, metric, or assumption conflicts with observed behavior, stop theorizing from the map and verify the live code or data; let territory overrule.
- thinking-map-territory
skilltjboudreaux/cc-thinking-skillsrecord
- thinking-triz
When two design requirements seem mutually exclusive, name the contradiction, separate conflicting states, then invent a concrete no-compromise resolution.
- thinking-triz
skilltjboudreaux/cc-thinking-skillsrecord
- thinking-first-principles
When a constraint is treated as fixed, separate physics from convention, keep only independently supported primitives, and rebuild the simplest solution that satisfies real constraints.
- thinking-first-principles
skillunity-technologies/skillsrecord
- physics-3d-collision
Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is available.
- physics-3d-collision
skillquodsoler/unreal-engine-skillsrecord
- ue-physics-collision
Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the user mentions 'collision channel', 'collision profile', 'LineTraceSingleByChannel', 'SweepSingleByChannel', 'Over
- ue-physics-collision
robot command setros-planning/navigation2record
- nav2_collision_monitor/node/nav2_collision_monitor::CollisionMonitor
Composable ROS 2 node nav2_collision_monitor::CollisionMonitor
- nav2_collision_monitor/node/nav2_collision_monitor::CollisionMonitor
skilltjboudreaux/cc-thinking-skillsrecord
- thinking-systems
When behavior is emergent across components—fixes elsewhere break, loops/delays dominate—map boundary, stocks/flows, feedback, archetypes, then rank leverage.
- thinking-systems
Labels are the instruments' verdict and are never changed by ranking. Agents and robots get this same answer as JSON at /api/v1/find?q=…&answer=1 and through the MCP server.